I really don’t know what’s causing it (sheer exhaustion) but for some reason (sheer exhaustion) my creativity has not exactly been flowing around here (I’m exhausted) and I’ve been struggling to post anything worth reading. But my birthday is this week and as I was
daydreaming about a nap messing around on Google the other day I got the bright idea to see what type of historical happenings had occurred around my birthday for Blizzard concerning World of Warcraft. As it turns out, September has been a pretty busy month for World of Warcraft news in the past. Below are some of the most prominent stories from the September news archives.
September 18, 2004 – World of Warcraft Beta Suspended Due To Tornado Hit
Because water was leaking into the building in which our servers were located, we shut down the servers as a precautionary measure and flew out a team of our network engineers to the location to survey the area and provide a preliminary assessment.
This morning, we have confirmed that some hardware has taken on water, so we will need to conduct a careful inspection for damage before we can restore power to the servers. This inspection will take 48 hours or longer to complete, so we encourage you to enjoy the rest of your weekend with other activities, as the World of Warcraft beta test will remain offline for at least that long.
September 22, 2005 – Deadly Plague Hits Warcraft World.
A deadly virtual plague has broken out in the online game World of Warcraft.
Although limited to only a few of the game’s servers the numbers of characters that have fallen victim is thought to be in the thousands.
Originally it was thought that the deadly digital disease was the result of a programming bug in a location only recently added to the Warcraft game.
However, it now appears that players kicked off the plague and then kept it spreading after the first outbreak.
September 17, 2006 – Living A Virtual Life
Two years into the history of World of Warcraft–an online game that accommodates 7 million players around the world–no one had successfully ventured into the dungeon to slay a group of computer-generated villains known as the Four Horsemen. But four experienced “guilds” of players–one in Europe, two in America and one in China–were coming close, posting updates on separate Web sites they maintained. Finally, a 40-person contingent from a U.S. guild conquered the last beast–and its members became instant international celebrities in a massive community where dragons and Druids are as real as dirt.
Today, Blizzard Entertainment issued a press release that officially confirms the release date for the newest expansion to World of Warcraft. Gamers all over the world, the world being North America, Europe, Mexico, Argentina, Chile, and Russia, will get to play the long awaited chapter on November 13th. The rest of the world gets a chance in the following days.
The paid version of World of Warcraft is now back online in China after more than three months of disrupted service. That should give the massively multiplayer online game’s four million Chinese fans a reason to celebrate. It should also prompt a sigh of relief at Activision Blizzard, which is heavily dependent on the game for its profits.
WoW was offline since June 7, when Activision Blizzard’s Blizzard Entertainment division began what should have been a routine shift from one Chinese operator, the9, to another, NetEase. But the transfer was held up by interference from the Chinese government, which took the opportunity to closely inspect the content of the fantasy role-playing game.